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Class Scrollbar

Definition

Namespace: StardewUI.Widgets
Assembly: StardewUI.dll

Controls the scrolling of a ScrollContainer.

[StardewUI.GenerateDescriptor]
public class Scrollbar : StardewUI.Widgets.ComponentView<T>

Inheritance
ObjectDecoratorView<T>ComponentView<T> ⇦ Scrollbar

Remarks

Must be associated with a ScrollContainer in order to work; will not draw if the container is not set or if its ScrollSize is zero.

Members

Constructors

Name Description
Scrollbar()

Properties

Name Description
ActualBounds The bounds of this view relative to the origin (0, 0).
(Inherited from DecoratorView<T>)
ClipOrigin Origin position for the ClipSize.
(Inherited from DecoratorView<T>)
ClipSize Size of the clipping rectangle, outside which content will not be displayed.
(Inherited from DecoratorView<T>)
Container The scroll container that this Scrollbar controls.
ContentBounds The true bounds of this view's content; i.e. ActualBounds excluding margins.
(Inherited from DecoratorView<T>)
DownSprite Sprite to draw for the down arrow, or right arrow in horizontal orientation.
FloatingBounds Contains the bounds of all floating elements in this view tree, including the current view and all descendants.
(Inherited from DecoratorView<T>)
ForcedVisibility Forces the scrollbar to be always visible or always hidden, depending on the value.
IsFocusable Whether or not the view can receive controller focus, i.e. the stick/d-pad controlled cursor can move to this view. Not generally applicable for mouse controls.
(Inherited from DecoratorView<T>)
Layout The current layout parameters, which determine how Measure(Vector2) will behave.
(Inherited from DecoratorView<T>)
Margin Margins for this view. See Margin.
Name Simple name for this view, used in log/debug output; does not affect behavior.
(Inherited from DecoratorView<T>)
Opacity Opacity (alpha level) of the view.
(Inherited from DecoratorView<T>)
OuterSize The true computed layout size resulting from a single Measure(Vector2) pass.
(Inherited from DecoratorView<T>)
PointerEventsEnabled Whether this view should receive pointer events like Click or Drag.
(Inherited from DecoratorView<T>)
PointerStyle Pointer style to use when this view is hovered.
(Inherited from DecoratorView<T>)
ScrollWithChildren If set to an axis, specifies that when any child of the view is scrolled into view (using ScrollIntoView(IEnumerable<ViewChild>, Vector2)), then this entire view should be scrolled along with it.
(Inherited from DecoratorView<T>)
Tags The user-defined tags for this view.
(Inherited from DecoratorView<T>)
ThumbSprite Sprite to draw for the thumb, which moves within the track and indicates the current scroll position and can be dragged to scroll.
Tooltip Tooltip data to display on hover, if any.
(Inherited from DecoratorView<T>)
TrackSprite Sprite to draw for the track area, within which the thumb can move.
Transform Local transformation to apply to this view, including any children and floating elements.
(Inherited from DecoratorView<T>)
TransformOrigin Relative origin position for any Transform on this view.
(Inherited from DecoratorView<T>)
UpSprite Sprite to draw for the up arrow, or left arrow in horizontal orientation.
View (Inherited from ComponentView<T>)
Visibility Drawing visibility for this view.
(Inherited from DecoratorView<T>)
ZIndex Z order for this view within its direct parent. Higher indices draw later (on top).
(Inherited from DecoratorView<T>)

Methods

Name Description
ContainsPoint(Vector2) Checks if a given point, relative to the view's origin, is within its bounds.
(Inherited from DecoratorView<T>)
CreateView() Creates and returns the root view.
(Overrides ComponentView<T>.CreateView())
Dispose() (Inherited from DecoratorView<T>)
Draw(ISpriteBatch) Draws the content for this view.
(Inherited from DecoratorView<T>)
FocusSearch(Vector2, Direction) Finds the next focusable component in a given direction that does not overlap with a current position.
(Inherited from DecoratorView<T>)
GetChildAt(Vector2, Boolean, Boolean) Finds the child at a given position.
(Inherited from DecoratorView<T>)
GetChildPosition(IView) Computes or retrieves the position of a given direct child.
(Inherited from DecoratorView<T>)
GetChildren(Boolean) Gets the current children of this view.
(Inherited from DecoratorView<T>)
GetChildrenAt(Vector2) Finds all children at a given position.
(Inherited from DecoratorView<T>)
GetDefaultFocusChild() Gets the direct child that should contain cursor focus when a menu or overlay containing this view is first opened.
(Inherited from DecoratorView<T>)
HasOutOfBoundsContent() Checks if the view has content or elements that are all or partially outside the ActualBounds.
(Inherited from DecoratorView<T>)
IsDirty() Checks whether or not the view is dirty - i.e. requires a new layout with a full Measure(Vector2).
(Inherited from DecoratorView<T>)
IsVisible(Vector2?) Checks if the view is effectively visible, i.e. if it has anything to draw.
(Inherited from DecoratorView<T>)
Measure(Vector2) Performs layout on this view, updating its OuterSize, ActualBounds and ContentBounds, and arranging any children in their respective positions.
(Inherited from DecoratorView<T>)
OnButtonPress(ButtonEventArgs) Called when a button press is received while this view is in the focus path.
(Inherited from DecoratorView<T>)
OnButtonRepeat(ButtonEventArgs) Called when a button press is first received, and at recurring intervals thereafter, for as long as the button is held and this view remains in the focus path.
(Inherited from DecoratorView<T>)
OnClick(ClickEventArgs) Called when a click is received within this view's bounds.
(Inherited from DecoratorView<T>)
OnDrag(PointerEventArgs) Called when the view is being dragged (mouse moved while left button held).
(Inherited from DecoratorView<T>)
OnDrop(PointerEventArgs) Called when the mouse button is released after at least one OnDrag(PointerEventArgs).
(Inherited from DecoratorView<T>)
OnLayout() Runs whenever layout occurs as a result of the UI elements changing.
(Inherited from DecoratorView<T>)
OnPointerMove(PointerMoveEventArgs) Called when a pointer movement related to this view occurs.
(Inherited from DecoratorView<T>)
OnPropertyChanged(PropertyChangedEventArgs) Raises the PropertyChanged event.
(Inherited from DecoratorView<T>)
OnPropertyChanged(string) Raises the PropertyChanged event.
(Inherited from DecoratorView<T>)
OnUpdate(TimeSpan) Runs on every update tick.
(Inherited from DecoratorView<T>)
OnWheel(WheelEventArgs) Called when a wheel event is received within this view's bounds.
(Inherited from DecoratorView<T>)
RegisterDecoratedProperty<TValue>(DecoratedProperty<T, TValue>) Registers a DecoratedProperty<T, TValue>.
(Inherited from DecoratorView<T>)
ScrollIntoView(IEnumerable<ViewChild>, Vector2) Attempts to scroll the specified target into view, including all of its ancestors, if not fully in view.
(Inherited from DecoratorView<T>)
SyncPosition() Forces an immediate sync of the thumb position with the associated container.

Events

Name Description
ButtonPress Event raised when any button on any input device is pressed.
(Inherited from DecoratorView<T>)
ButtonRepeat Event raised when a button is being held while the view is in focus, and has been held long enough since the initial ButtonPress or the previous ButtonRepeat to trigger a repeated press.
(Inherited from DecoratorView<T>)
Click Event raised when the view receives a click initiated from any button.
(Inherited from DecoratorView<T>)
Drag Event raised when the view is being dragged using the mouse.
(Inherited from DecoratorView<T>)
DragEnd Event raised when mouse dragging is stopped, i.e. when the button is released. Always raised after the last Drag, and only once per drag operation.
(Inherited from DecoratorView<T>)
DragStart Event raised when mouse dragging is first activated. Always raised before the first Drag, and only once per drag operation.
(Inherited from DecoratorView<T>)
LeftClick Event raised when the view receives a click initiated from the left mouse button, or the controller's action button (A).
(Inherited from DecoratorView<T>)
PointerEnter Event raised when the pointer enters the view.
(Inherited from DecoratorView<T>)
PointerLeave Event raised when the pointer exits the view.
(Inherited from DecoratorView<T>)
PointerMove Event raised when the pointer moves within the view.
(Inherited from DecoratorView<T>)
PropertyChanged (Inherited from DecoratorView<T>)
RightClick Event raised when the view receives a click initiated from the right mouse button, or the controller's tool-use button (X).
(Inherited from DecoratorView<T>)
Wheel Event raised when the scroll wheel moves.
(Inherited from DecoratorView<T>)

Details

Constructors

Scrollbar()

public Scrollbar();

Properties

Container

The scroll container that this Scrollbar controls.

public StardewUI.Widgets.ScrollContainer Container { get; set; }
Property Value

ScrollContainer


DownSprite

Sprite to draw for the down arrow, or right arrow in horizontal orientation.

public StardewUI.Graphics.Sprite DownSprite { get; set; }
Property Value

Sprite


ForcedVisibility

Forces the scrollbar to be always visible or always hidden, depending on the value.

public StardewUI.Layout.Visibility? ForcedVisibility { get; set; }
Property Value

Nullable<Visibility>

Remarks

If not set, the Visibility will change according to whether the ScrollContainer has content large enough to be scrolled.


Margin

Margins for this view. See Margin.

public StardewUI.Layout.Edges Margin { get; set; }
Property Value

Edges


ThumbSprite

Sprite to draw for the thumb, which moves within the track and indicates the current scroll position and can be dragged to scroll.

public StardewUI.Graphics.Sprite ThumbSprite { get; set; }
Property Value

Sprite


TrackSprite

Sprite to draw for the track area, within which the thumb can move.

public StardewUI.Graphics.Sprite TrackSprite { get; set; }
Property Value

Sprite


UpSprite

Sprite to draw for the up arrow, or left arrow in horizontal orientation.

public StardewUI.Graphics.Sprite UpSprite { get; set; }
Property Value

Sprite


Methods

CreateView()

Creates and returns the root view.

protected override StardewUI.Widgets.Lane CreateView();
Returns

Lane


SyncPosition()

Forces an immediate sync of the thumb position with the associated container.

public void SyncPosition();
Remarks

This is typically automatic and should only need to be called in rare situations.