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Class Image

Definition

Namespace: StardewUI.Widgets
Assembly: StardewUI.dll

A view that draws a sprite, scaled to the layout size.

[StardewUI.GenerateDescriptor]
public class Image : StardewUI.View

Inheritance
ObjectView ⇦ Image

Members

Constructors

Name Description
Image()

Properties

Name Description
ActualBounds The bounds of this view relative to the origin (0, 0).
(Inherited from View)
BorderSize The layout size (not edge thickness) of the entire drawn area including the border, i.e. the InnerSize plus any borders defined in GetBorderThickness(). Does not include the Margin.
(Inherited from View)
ClipOrigin Origin position for the ClipSize.
(Inherited from View)
ClipSize Size of the clipping rectangle, outside which content will not be displayed.
(Inherited from View)
ContentBounds The true bounds of this view's content; i.e. ActualBounds excluding margins.
(Inherited from View)
ContentSize The size of the view's content, which is drawn inside the padding. Subclasses set this in their OnMeasure(Vector2) method and padding, margins, etc. are handled automatically.
(Inherited from View)
Draggable Whether or not this view should fire drag events such as DragStart and Drag.
(Inherited from View)
Fit How to fit the image in the content area, if sizes differ.
FloatingBounds Contains the bounds of all floating elements in this view tree, including the current view and all descendants.
(Inherited from View)
FloatingElements The floating elements to display relative to this view.
(Inherited from View)
Focusable Whether or not the view should be able to receive focus. Applies only to this specific view, not its children.
(Inherited from View)
HandlesOpacity Whether the specific view type handles its own opacity.
(Overrides View.get_HandlesOpacity())
HorizontalAlignment Specifies where to align the image horizontally if the image width is different from the final layout width.
InnerSize The size allocated to the entire area inside the border, i.e. ContentSize plus any Padding. Does not include border or Margin.
(Inherited from View)
IsFocusable Whether or not the view can receive controller focus, i.e. the stick/d-pad controlled cursor can move to this view. Not generally applicable for mouse controls.
(Inherited from View)
LastAvailableSize The most recent size used in a Measure(Vector2) pass. Used for additional dirty checks.
(Inherited from View)
Layout Layout settings for this view; determines how its dimensions will be computed.
(Inherited from View)
LayoutOffset Pixel offset of the view's content, which is applied to all pointer events and child queries.
(Inherited from View)
Margin Margins (whitespace outside border) for this view.
(Inherited from View)
Name Simple name for this view, used in log/debug output; does not affect behavior.
(Inherited from View)
Opacity Opacity (alpha level) of the view.
(Inherited from View)
OuterSize The size of the entire area occupied by this view including margins, border and padding.
(Inherited from View)
Padding Padding (whitespace inside border) for this view.
(Inherited from View)
PointerEventsEnabled Whether this view should receive pointer events like Click or Drag.
(Inherited from View)
PointerStyle Pointer style to use when this view is hovered.
(Inherited from View)
Rotation Rotation to apply to the image.
Scale Scale to apply to the image.
ScrollWithChildren If set to an axis, specifies that when any child of the view is scrolled into view (using ScrollIntoView(IEnumerable<ViewChild>, Vector2)), then this entire view should be scrolled along with it.
(Inherited from View)
ShadowAlpha Alpha value for the shadow. If set to the default of zero, no shadow will be drawn.
ShadowOffset Offset to draw the sprite shadow, which is a second copy of the Sprite drawn entirely black. Shadows will not be visible unless ShadowAlpha is non-zero.
Sprite The sprite to draw.
SpriteEffects Sprite effects to apply, such as horizontal or vertical flipping.
Tags The user-defined tags for this view.
(Inherited from View)
Tint Tint color (multiplier) to apply when drawing.
Tooltip Localized tooltip to display on hover, if any.
(Inherited from View)
Transform Local transformation to apply to this view, including any children and floating elements.
(Inherited from View)
TransformOrigin Relative origin position for any Transform on this view.
(Inherited from View)
VerticalAlignment Specifies where to align the image vertically if the image height is different from the final layout height.
Visibility Visibility for this view.
(Inherited from View)
ZIndex Z order for this view within its direct parent. Higher indices draw later (on top).
(Inherited from View)

Methods

Name Description
ContainsPoint(Vector2) Checks if a given point, relative to the view's origin, is within its bounds.
(Inherited from View)
Dispose() (Inherited from View)
Draw(ISpriteBatch) Draws the content for this view.
(Inherited from View)
FindFocusableDescendant(Vector2, Direction) Searches for a focusable child within this view that is reachable in the specified direction, and returns a result containing the view and search path if found.
(Inherited from View)
FocusSearch(Vector2, Direction) Finds the next focusable component in a given direction that does not overlap with a current position.
(Inherited from View)
GetBorderThickness() Measures the thickness of each edge of the border, if the view has a border.
(Inherited from View)
GetChildAt(Vector2, Boolean, Boolean) Finds the child at a given position.
(Inherited from View)
GetChildPosition(IView) Computes or retrieves the position of a given direct child.
(Inherited from View)
GetChildren(Boolean) Gets the current children of this view.
(Inherited from View)
GetChildrenAt(Vector2) Finds all children at a given position.
(Inherited from View)
GetDefaultFocusChild() Gets the direct child that should contain cursor focus when a menu or overlay containing this view is first opened.
(Inherited from View)
GetLocalChildren() Gets the view's children with positions relative to the content area.
(Inherited from View)
GetLocalChildrenAt(Vector2) Searches for all views at a given position relative to the content area.
(Inherited from View)
HasOutOfBoundsContent() Checks if the view has content or elements that are all or partially outside the ActualBounds.
(Inherited from View)
HasOwnContent() Checks if this view displays its own content, independent of any floating elements or children.
(Overrides View.HasOwnContent())
IsContentDirty() Checks whether or not the internal content/layout has changed.
(Overrides View.IsContentDirty())
IsDirty() Checks whether or not the view is dirty - i.e. requires a new layout with a full Measure(Vector2).
(Inherited from View)
IsVisible(Vector2?) Checks if the view is effectively visible, i.e. if it has anything to draw.
(Inherited from View)
LogFocusSearch(string) Outputs a debug log entry with the current view type, name and specified message.
(Inherited from View)
Measure(Vector2) Performs layout on this view, updating its OuterSize, ActualBounds and ContentBounds, and arranging any children in their respective positions.
(Inherited from View)
OnButtonPress(ButtonEventArgs) Called when a button press is received while this view is in the focus path.
(Inherited from View)
OnButtonRepeat(ButtonEventArgs) Called when a button press is first received, and at recurring intervals thereafter, for as long as the button is held and this view remains in the focus path.
(Inherited from View)
OnClick(ClickEventArgs) Called when a click is received within this view's bounds.
(Inherited from View)
OnDispose() Performs additional cleanup when Dispose() is called.
(Inherited from View)
OnDrag(PointerEventArgs) Called when the view is being dragged (mouse moved while left button held).
(Inherited from View)
OnDrawBorder(ISpriteBatch) Draws the view's border, if it has one.
(Inherited from View)
OnDrawContent(ISpriteBatch) Draws the inner content of this view.
(Overrides View.OnDrawContent(ISpriteBatch))
OnDrop(PointerEventArgs) Called when the mouse button is released after at least one OnDrag(PointerEventArgs).
(Inherited from View)
OnMeasure(Vector2) Performs the internal layout.
(Overrides View.OnMeasure(Vector2))
OnPointerMove(PointerMoveEventArgs) Called when a pointer movement related to this view occurs.
(Inherited from View)
OnPropertyChanged(PropertyChangedEventArgs) Raises the PropertyChanged event.
(Inherited from View)
OnPropertyChanged(string) Raises the PropertyChanged event.
(Inherited from View)
OnUpdate(TimeSpan) Runs on every update tick.
(Overrides View.OnUpdate(TimeSpan))
OnWheel(WheelEventArgs) Called when a wheel event is received within this view's bounds.
(Inherited from View)
ResetDirty() Resets any dirty state associated with this view.
(Overrides View.ResetDirty())
ScrollIntoView(IEnumerable<ViewChild>, Vector2) Attempts to scroll the specified target into view, including all of its ancestors, if not fully in view.
(Inherited from View)
ToString() (Inherited from View)

Events

Name Description
ButtonPress Event raised when any button on any input device is pressed.
(Inherited from View)
ButtonRepeat Event raised when a button is being held while the view is in focus, and has been held long enough since the initial ButtonPress or the previous ButtonRepeat to trigger a repeated press.
(Inherited from View)
Click Event raised when the view receives a click.
(Inherited from View)
Drag Event raised when the view is being dragged using the mouse.
(Inherited from View)
DragEnd Event raised when mouse dragging is stopped, i.e. when the button is released. Always raised after the last Drag, and only once per drag operation.
(Inherited from View)
DragStart Event raised when mouse dragging is first activated. Always raised before the first Drag, and only once per drag operation.
(Inherited from View)
LeftClick Event raised when the view receives a click initiated from the left mouse button, or the controller's action button (A).
(Inherited from View)
PointerEnter Event raised when the pointer enters the view.
(Inherited from View)
PointerLeave Event raised when the pointer exits the view.
(Inherited from View)
PointerMove Event raised when the pointer moves within the view.
(Inherited from View)
PropertyChanged (Inherited from View)
RightClick Event raised when the view receives a click initiated from the right mouse button, or the controller's tool-use button (X).
(Inherited from View)
Wheel Event raised when the scroll wheel moves.
(Inherited from View)

Details

Constructors

Image()

public Image();

Properties

Fit

How to fit the image in the content area, if sizes differ.

public StardewUI.Widgets.ImageFit Fit { get; set; }
Property Value

ImageFit

Remarks

The fit setting is always ignored when both the Width and Height use Content, because that combination of settings will cause the exact SourceRect (or texture bounds, if not specified) as the layout size. At least one dimension must be content-independent (fixed or container size) for this to have any effect.


HandlesOpacity

Whether the specific view type handles its own opacity.

protected bool HandlesOpacity { get; }
Property Value

Boolean

Remarks

Subclasses can override this to provide their own, typically better optimized version of opacity; i.e. a basic text or image view could simply multiply its own background/foreground colors without requiring multiple render targets to handle the blending.

Any FloatingElements will still use the default opacity implementation.


HorizontalAlignment

Specifies where to align the image horizontally if the image width is different from the final layout width.

public StardewUI.Layout.Alignment HorizontalAlignment { get; set; }
Property Value

Alignment


Rotation

Rotation to apply to the image.

public StardewUI.Graphics.SimpleRotation? Rotation { get; set; }
Property Value

Nullable<SimpleRotation>

Remarks

Unlike Scale, rotation potentially does affect layout under specific conditions; specifically, if any dimensions are Content sized, and the rotation is 90° in either direction, it will take the opposite dimension for layout. However, images whose dimensions are entirely fixed or stretch-based will not have their layout affected.


Scale

Scale to apply to the image.

public float Scale { get; set; }
Property Value

Single

Remarks

This scale acts only as a drawing transformation and does not affect layout; a scaled-up image can potentially draw (or clip) outside its container, and a scaled-down image will not shrink the size of an image that specifies Content for either or both dimensions.


ShadowAlpha

Alpha value for the shadow. If set to the default of zero, no shadow will be drawn.

public float ShadowAlpha { get; set; }
Property Value

Single


ShadowOffset

Offset to draw the sprite shadow, which is a second copy of the Sprite drawn entirely black. Shadows will not be visible unless ShadowAlpha is non-zero.

public Microsoft.Xna.Framework.Vector2 ShadowOffset { get; set; }
Property Value

Vector2


Sprite

The sprite to draw.

public StardewUI.Graphics.Sprite Sprite { get; set; }
Property Value

Sprite

Remarks

If LayoutParameters uses Content for either dimension, then changing the sprite can affect layout depending on Fit.


SpriteEffects

Sprite effects to apply, such as horizontal or vertical flipping.

public Microsoft.Xna.Framework.Graphics.SpriteEffects SpriteEffects { get; set; }
Property Value

SpriteEffects

Remarks

Effects are applied only during Draw(ISpriteBatch) and do not affect layout.


Tint

Tint color (multiplier) to apply when drawing.

public Microsoft.Xna.Framework.Color Tint { get; set; }
Property Value

Color


VerticalAlignment

Specifies where to align the image vertically if the image height is different from the final layout height.

public StardewUI.Layout.Alignment VerticalAlignment { get; set; }
Property Value

Alignment


Methods

HasOwnContent()

Checks if this view displays its own content, independent of any floating elements or children.

protected override bool HasOwnContent();
Returns

Boolean

Remarks

This is used by IsVisible(Vector2?) to determine whether children need to be searched. If a view provides its own content, e.g. a label or image displaying text or a sprite, or a frame displaying a background/border, then the entire view's bounds are understood to have visible content. Otherwise, the view is only considered visible as a whole if at least one child is visible, and is only visible at any given point if there is an intersecting child at that point.


IsContentDirty()

Checks whether or not the internal content/layout has changed.

protected override bool IsContentDirty();
Returns

Boolean

true if content has changed; otherwise false.

Remarks

The base implementation of IsDirty() only checks if the base layout attributes have changed, i.e. Layout, Margin, Padding, etc. It does not know about content/data in any subclasses; those that accept content parameters (like text) will typically use DirtyTracker<T> to hold that content and should implement this method to check their IsDirty states.


OnDrawContent(ISpriteBatch)

Draws the inner content of this view.

protected override void OnDrawContent(StardewUI.Graphics.ISpriteBatch b);
Parameters

b   ISpriteBatch
Sprite batch to hold the drawing output.

Remarks

This is called from Draw(ISpriteBatch) after applying both Margin and Padding.


OnMeasure(Vector2)

Performs the internal layout.

protected override void OnMeasure(Microsoft.Xna.Framework.Vector2 availableSize);
Parameters

availableSize   Vector2
Size available in the container, after applying padding, margin and borders.

Remarks

This is called from Measure(Vector2) only when the layout is dirty (layout parameters or content changed) and a new layout is actually required. Subclasses must implement this and set ContentSize once layout is complete. Typically, Resolve(Vector2, Func<Vector2>) should be used in order to ensure that the original LayoutParameters are respected (e.g. if the actual content size is smaller than the configured size).

The availableSize provided to the method is pre-adjusted for Margin, Padding, and any border determined by GetBorderThickness().


OnUpdate(TimeSpan)

Runs on every update tick.

public override void OnUpdate(System.TimeSpan elapsed);
Parameters

elapsed   TimeSpan
Time elapsed since last game tick.

Remarks

Provided as an escape hatch for very unusual scenarios like responding to flips in the game's gamepadControls state.

Override this at your own extreme peril. Frequently performing any layout-affecting logic in this function can negate the performance benefits of a retained-mode UI and cause the UI to become sluggish or even completely unresponsive. Do not use it for animation; use Animator instead.


ResetDirty()

Resets any dirty state associated with this view.

protected override void ResetDirty();
Remarks

This is called at the end of Measure(Vector2), so that on the next pass, all state appears clean unless it was marked dirty after the last pass completed. The default implementation is a no-op; subclasses should use it to clear any private dirty state, e.g. via ResetDirty().