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Class Grid

Definition

Namespace: StardewUI.Widgets
Assembly: StardewUI.dll

A uniform grid containing other views.

[StardewUI.GenerateDescriptor]
public class Grid : StardewUI.View

Inheritance
ObjectView ⇦ Grid

Remarks

Can be configured to use either a fixed cell size, and therefore a variable number of rows and columns depending on the grid size, or a fixed number of rows and columns, with a variable size per cell.

Members

Constructors

Name Description
Grid()

Properties

Name Description
ActualBounds The bounds of this view relative to the origin (0, 0).
(Inherited from View)
BorderSize The layout size (not edge thickness) of the entire drawn area including the border, i.e. the InnerSize plus any borders defined in GetBorderThickness(). Does not include the Margin.
(Inherited from View)
Children Child views to display in this layout, arranged according to the ItemLayout.
ClipOrigin Origin position for the ClipSize.
(Inherited from View)
ClipSize Size of the clipping rectangle, outside which content will not be displayed.
(Inherited from View)
ContentBounds The true bounds of this view's content; i.e. ActualBounds excluding margins.
(Inherited from View)
ContentSize The size of the view's content, which is drawn inside the padding. Subclasses set this in their OnMeasure(Vector2) method and padding, margins, etc. are handled automatically.
(Inherited from View)
Draggable Whether or not this view should fire drag events such as DragStart and Drag.
(Inherited from View)
FloatingBounds Contains the bounds of all floating elements in this view tree, including the current view and all descendants.
(Inherited from View)
FloatingElements The floating elements to display relative to this view.
(Inherited from View)
Focusable Whether or not the view should be able to receive focus. Applies only to this specific view, not its children.
(Inherited from View)
GridAlignment Specifies how to align the entire grid when the combined length of all columns is not exactly equal to the grid's layout length.
HandlesOpacity Whether the specific view type handles its own opacity.
(Inherited from View)
HorizontalItemAlignment Specifies how to align each child IView horizontally within its respective cell, i.e. if the view is narrower than the cell's width.
InnerSize The size allocated to the entire area inside the border, i.e. ContentSize plus any Padding. Does not include border or Margin.
(Inherited from View)
IsFocusable Whether or not the view can receive controller focus, i.e. the stick/d-pad controlled cursor can move to this view. Not generally applicable for mouse controls.
(Inherited from View)
ItemLayout The layout for items (cells) in this grid.
ItemSpacing Spacing between the edges of adjacent columns (X) and rows (Y).
LastAvailableSize The most recent size used in a Measure(Vector2) pass. Used for additional dirty checks.
(Inherited from View)
Layout Layout settings for this view; determines how its dimensions will be computed.
(Inherited from View)
LayoutOffset Pixel offset of the view's content, which is applied to all pointer events and child queries.
(Inherited from View)
Margin Margins (whitespace outside border) for this view.
(Inherited from View)
Name Simple name for this view, used in log/debug output; does not affect behavior.
(Inherited from View)
Opacity Opacity (alpha level) of the view.
(Inherited from View)
OuterSize The size of the entire area occupied by this view including margins, border and padding.
(Inherited from View)
Padding Padding (whitespace inside border) for this view.
(Inherited from View)
PointerEventsEnabled Whether this view should receive pointer events like Click or Drag.
(Inherited from View)
PointerStyle Pointer style to use when this view is hovered.
(Inherited from View)
PrimaryOrientation Specifies the axis that items are added to before wrapping.
ScrollWithChildren If set to an axis, specifies that when any child of the view is scrolled into view (using ScrollIntoView(IEnumerable<ViewChild>, Vector2)), then this entire view should be scrolled along with it.
(Inherited from View)
Tags The user-defined tags for this view.
(Inherited from View)
Tooltip Localized tooltip to display on hover, if any.
(Inherited from View)
Transform Local transformation to apply to this view, including any children and floating elements.
(Inherited from View)
TransformOrigin Relative origin position for any Transform on this view.
(Inherited from View)
VerticalItemAlignment Specifies how to align each child IView vertically within its respective cell, i.e. if the view is shorter than the cell's height.
Visibility Visibility for this view.
(Inherited from View)
ZIndex Z order for this view within its direct parent. Higher indices draw later (on top).
(Inherited from View)

Methods

Name Description
ContainsPoint(Vector2) Checks if a given point, relative to the view's origin, is within its bounds.
(Inherited from View)
Dispose() (Inherited from View)
Draw(ISpriteBatch) Draws the content for this view.
(Inherited from View)
FindFocusableDescendant(Vector2, Direction) Searches for a focusable child within this view that is reachable in the specified direction, and returns a result containing the view and search path if found.
(Overrides View.FindFocusableDescendant(Vector2, Direction))
FocusSearch(Vector2, Direction) Finds the next focusable component in a given direction that does not overlap with a current position.
(Inherited from View)
GetBorderThickness() Measures the thickness of each edge of the border, if the view has a border.
(Inherited from View)
GetChildAt(Vector2, Boolean, Boolean) Finds the child at a given position.
(Inherited from View)
GetChildPosition(IView) Computes or retrieves the position of a given direct child.
(Inherited from View)
GetChildren(Boolean) Gets the current children of this view.
(Inherited from View)
GetChildrenAt(Vector2) Finds all children at a given position.
(Inherited from View)
GetDefaultFocusChild() Gets the direct child that should contain cursor focus when a menu or overlay containing this view is first opened.
(Inherited from View)
GetLocalChildren() Gets the view's children with positions relative to the content area.
(Overrides View.GetLocalChildren())
GetLocalChildrenAt(Vector2) Searches for all views at a given position relative to the content area.
(Overrides View.GetLocalChildrenAt(Vector2))
HasOutOfBoundsContent() Checks if the view has content or elements that are all or partially outside the ActualBounds.
(Inherited from View)
HasOwnContent() Checks if this view displays its own content, independent of any floating elements or children.
(Overrides View.HasOwnContent())
IsContentDirty() Checks whether or not the internal content/layout has changed.
(Overrides View.IsContentDirty())
IsDirty() Checks whether or not the view is dirty - i.e. requires a new layout with a full Measure(Vector2).
(Inherited from View)
IsVisible(Vector2?) Checks if the view is effectively visible, i.e. if it has anything to draw.
(Inherited from View)
LogFocusSearch(string) Outputs a debug log entry with the current view type, name and specified message.
(Inherited from View)
Measure(Vector2) Performs layout on this view, updating its OuterSize, ActualBounds and ContentBounds, and arranging any children in their respective positions.
(Inherited from View)
OnButtonPress(ButtonEventArgs) Called when a button press is received while this view is in the focus path.
(Inherited from View)
OnButtonRepeat(ButtonEventArgs) Called when a button press is first received, and at recurring intervals thereafter, for as long as the button is held and this view remains in the focus path.
(Inherited from View)
OnClick(ClickEventArgs) Called when a click is received within this view's bounds.
(Inherited from View)
OnDispose() Performs additional cleanup when Dispose() is called.
(Inherited from View)
OnDrag(PointerEventArgs) Called when the view is being dragged (mouse moved while left button held).
(Inherited from View)
OnDrawBorder(ISpriteBatch) Draws the view's border, if it has one.
(Inherited from View)
OnDrawContent(ISpriteBatch) Draws the inner content of this view.
(Overrides View.OnDrawContent(ISpriteBatch))
OnDrop(PointerEventArgs) Called when the mouse button is released after at least one OnDrag(PointerEventArgs).
(Inherited from View)
OnMeasure(Vector2) Performs the internal layout.
(Overrides View.OnMeasure(Vector2))
OnPointerMove(PointerMoveEventArgs) Called when a pointer movement related to this view occurs.
(Inherited from View)
OnPropertyChanged(PropertyChangedEventArgs) Raises the PropertyChanged event.
(Inherited from View)
OnPropertyChanged(string) Raises the PropertyChanged event.
(Inherited from View)
OnUpdate(TimeSpan) Runs on every update tick.
(Inherited from View)
OnWheel(WheelEventArgs) Called when a wheel event is received within this view's bounds.
(Inherited from View)
ResetDirty() Resets any dirty state associated with this view.
(Overrides View.ResetDirty())
ScrollIntoView(IEnumerable<ViewChild>, Vector2) Attempts to scroll the specified target into view, including all of its ancestors, if not fully in view.
(Inherited from View)
ToString() (Inherited from View)

Events

Name Description
ButtonPress Event raised when any button on any input device is pressed.
(Inherited from View)
ButtonRepeat Event raised when a button is being held while the view is in focus, and has been held long enough since the initial ButtonPress or the previous ButtonRepeat to trigger a repeated press.
(Inherited from View)
Click Event raised when the view receives a click.
(Inherited from View)
Drag Event raised when the view is being dragged using the mouse.
(Inherited from View)
DragEnd Event raised when mouse dragging is stopped, i.e. when the button is released. Always raised after the last Drag, and only once per drag operation.
(Inherited from View)
DragStart Event raised when mouse dragging is first activated. Always raised before the first Drag, and only once per drag operation.
(Inherited from View)
LeftClick Event raised when the view receives a click initiated from the left mouse button, or the controller's action button (A).
(Inherited from View)
PointerEnter Event raised when the pointer enters the view.
(Inherited from View)
PointerLeave Event raised when the pointer exits the view.
(Inherited from View)
PointerMove Event raised when the pointer moves within the view.
(Inherited from View)
PropertyChanged (Inherited from View)
RightClick Event raised when the view receives a click initiated from the right mouse button, or the controller's tool-use button (X).
(Inherited from View)
Wheel Event raised when the scroll wheel moves.
(Inherited from View)

Details

Constructors

Grid()

public Grid();

Properties

Children

Child views to display in this layout, arranged according to the ItemLayout.

public System.Collections.Generic.IList<StardewUI.IView> Children { get; set; }
Property Value

IList<IView>


GridAlignment

Specifies how to align the entire grid when the combined length of all columns is not exactly equal to the grid's layout length.

public StardewUI.Layout.Alignment GridAlignment { get; set; }
Property Value

Alignment

Remarks

Applies only to the grid's PrimaryOrientation axis, which is the axis affected by ItemLayout; the secondary axis does not require or support grid-level alignment because it can already be made Content()-sized.


HorizontalItemAlignment

Specifies how to align each child IView horizontally within its respective cell, i.e. if the view is narrower than the cell's width.

public StardewUI.Layout.Alignment HorizontalItemAlignment { get; set; }
Property Value

Alignment


ItemLayout

The layout for items (cells) in this grid.

public StardewUI.Widgets.GridItemLayout ItemLayout { get; set; }
Property Value

GridItemLayout

Remarks

Layouts are relative to the PrimaryOrientation. Count specifies the number of columns when Horizontal, and number of rows when Vertical; similarly, Length specifies the column width when horizontal and row height when vertical. The other dimension is determined by the individual item's own LayoutParameters.

Note that this affects the limits for individual items, not necessarily their exact size. Children may be smaller than the cells that contain them, and if so are positioned according to the HorizontalItemAlignment and VerticalItemAlignment.


ItemSpacing

Spacing between the edges of adjacent columns (X) and rows (Y).

public Microsoft.Xna.Framework.Vector2 ItemSpacing { get; set; }
Property Value

Vector2

Remarks

Setting this is roughly equivalent to specifying the same Margin on each child, except that it will not add extra space before the first item or after the last item.


PrimaryOrientation

Specifies the axis that items are added to before wrapping.

public StardewUI.Layout.Orientation PrimaryOrientation { get; set; }
Property Value

Orientation

Remarks

Horizontal means children are added from left to right, and when reaching the edge or max column count, start over at the beginning of the next row. Vertical means children flow from top to bottom, and when reaching the bottom, wrap to the top of the next column.

Also affects which dimension is fixed and which is potentially unbounded. Horizontally-oriented grids have a fixed width and can grow to any height (if Height is set to Content()). Vertically-oriented grids are the opposite, having a fixed height and growing to an arbitrary width.


VerticalItemAlignment

Specifies how to align each child IView vertically within its respective cell, i.e. if the view is shorter than the cell's height.

public StardewUI.Layout.Alignment VerticalItemAlignment { get; set; }
Property Value

Alignment


Methods

FindFocusableDescendant(Vector2, Direction)

Searches for a focusable child within this view that is reachable in the specified direction, and returns a result containing the view and search path if found.

protected override StardewUI.Input.FocusSearchResult FindFocusableDescendant(Microsoft.Xna.Framework.Vector2 contentPosition, StardewUI.Direction direction);
Parameters

contentPosition   Vector2
The search position, relative to where this view's content starts (after applying margin, borders and padding).

direction   Direction
The search direction.

Returns

FocusSearchResult

Remarks

This is the same as FocusSearch(Vector2, Direction) but in pre-transformed content coordinates, and does not require checking for "self-focus" as FocusSearch(Vector2, Direction) already does this. The default implementation simply returns null as most views do not have children; subclasses with children must override this.


GetLocalChildren()

Gets the view's children with positions relative to the content area.

protected override System.Collections.Generic.IEnumerable<StardewUI.ViewChild> GetLocalChildren();
Returns

IEnumerable<ViewChild>

Remarks

This has the same signature as GetChildren(Boolean) but assumes that coordinates are in the same space as those used in OnDrawContent(ISpriteBatch), i.e. not accounting for margin/border/padding. These coordinates are automatically adjusted in the GetChildren(Boolean) to be relative to the entire view.

The default implementation returns an empty sequence. Composite views must override this method in order for user interactions to behave correctly.


GetLocalChildrenAt(Vector2)

Searches for all views at a given position relative to the content area.

protected override System.Collections.Generic.IEnumerable<StardewUI.ViewChild> GetLocalChildrenAt(Microsoft.Xna.Framework.Vector2 contentPosition);
Parameters

contentPosition   Vector2
The search position, relative to where this view's content starts (after applying margin, borders and padding).

Returns

IEnumerable<ViewChild>

The views at the specified contentPosition, in original layout order.

Remarks

The default implementation performs a linear search on all children and returns all whose bounds overlap the specified contentPosition. Views can override this to provide optimized implementations for their layout, or handle overlapping views.


HasOwnContent()

Checks if this view displays its own content, independent of any floating elements or children.

protected override bool HasOwnContent();
Returns

Boolean

Remarks

This is used by IsVisible(Vector2?) to determine whether children need to be searched. If a view provides its own content, e.g. a label or image displaying text or a sprite, or a frame displaying a background/border, then the entire view's bounds are understood to have visible content. Otherwise, the view is only considered visible as a whole if at least one child is visible, and is only visible at any given point if there is an intersecting child at that point.


IsContentDirty()

Checks whether or not the internal content/layout has changed.

protected override bool IsContentDirty();
Returns

Boolean

true if content has changed; otherwise false.

Remarks

The base implementation of IsDirty() only checks if the base layout attributes have changed, i.e. Layout, Margin, Padding, etc. It does not know about content/data in any subclasses; those that accept content parameters (like text) will typically use DirtyTracker<T> to hold that content and should implement this method to check their IsDirty states.


OnDrawContent(ISpriteBatch)

Draws the inner content of this view.

protected override void OnDrawContent(StardewUI.Graphics.ISpriteBatch b);
Parameters

b   ISpriteBatch
Sprite batch to hold the drawing output.

Remarks

This is called from Draw(ISpriteBatch) after applying both Margin and Padding.


OnMeasure(Vector2)

Performs the internal layout.

protected override void OnMeasure(Microsoft.Xna.Framework.Vector2 availableSize);
Parameters

availableSize   Vector2
Size available in the container, after applying padding, margin and borders.

Remarks

This is called from Measure(Vector2) only when the layout is dirty (layout parameters or content changed) and a new layout is actually required. Subclasses must implement this and set ContentSize once layout is complete. Typically, Resolve(Vector2, Func<Vector2>) should be used in order to ensure that the original LayoutParameters are respected (e.g. if the actual content size is smaller than the configured size).

The availableSize provided to the method is pre-adjusted for Margin, Padding, and any border determined by GetBorderThickness().


ResetDirty()

Resets any dirty state associated with this view.

protected override void ResetDirty();
Remarks

This is called at the end of Measure(Vector2), so that on the next pass, all state appears clean unless it was marked dirty after the last pass completed. The default implementation is a no-op; subclasses should use it to clear any private dirty state, e.g. via ResetDirty().