ButtonSpriteMap |
Base class for a ISpriteMap<T> for controller/keyboard bindings. |
Cursor |
Defines a cursor that can be drawn instead of or in addition to the regular mouse pointer. |
CustomButtonSpriteMap |
Controller/keyboard/mouse sprite map using custom/configured asset data. |
GlobalTransform |
Global transform applied to an ISpriteBatch. |
Hsv |
A color in the HSV space. |
NineSlice |
Draws sprites according to a nine-slice scale. |
PropagatedSpriteBatch |
Sprite batch wrapper with transform propagation. |
RenderTargetPool |
Pools RenderTarget2D instances so they can be reused across multiple frames. |
SimpleRotationExtensions |
Helper extensions for the SimpleRotation type. |
SliceSettings |
Additional nine-slice settings for dealing with certain "unique" structures. |
Sprite |
Definition for a scalable sprite. |
SpriteMap<T> |
General implementation of an ISpriteMap<T> that can be prepared in a variety of ways. |
SpriteMapBuilder<T> |
Builder interface for a SpriteMap<T> using a single texture source. |
Transform |
Global transform applied to an ISpriteBatch. |
TransformOrigin |
Describes the origin point to use for a local Transform. |
UiSprites |
Included game sprites that are required for many UI/menu widgets. |
XeluButtonSpriteMap |
Controller/keyboard sprite map based on Xelu's CC0 pack. |