| ButtonSpriteMap |
Base class for a ISpriteMap<T> for controller/keyboard bindings. |
| Cursor |
Defines a cursor that can be drawn instead of or in addition to the regular mouse pointer. |
| CustomButtonSpriteMap |
Controller/keyboard/mouse sprite map using custom/configured asset data. |
| GlobalTransform |
Global transform applied to an ISpriteBatch. |
| Hsv |
A color in the HSV space. |
| NineSlice |
Draws sprites according to a nine-slice scale. |
| PropagatedSpriteBatch |
Sprite batch wrapper with transform propagation. |
| RenderTargetPool |
Pools RenderTarget2D instances so they can be reused across multiple frames. |
| SimpleRotationExtensions |
Helper extensions for the SimpleRotation type. |
| SliceSettings |
Additional nine-slice settings for dealing with certain "unique" structures. |
| Sprite |
Definition for a scalable sprite. |
| SpriteMap<T> |
General implementation of an ISpriteMap<T> that can be prepared in a variety of ways. |
| SpriteMapBuilder<T> |
Builder interface for a SpriteMap<T> using a single texture source. |
| Transform |
Global transform applied to an ISpriteBatch. |
| TransformOrigin |
Describes the origin point to use for a local Transform. |
| UiSprites |
Included game sprites that are required for many UI/menu widgets. |
| XeluButtonSpriteMap |
Controller/keyboard sprite map based on Xelu's CC0 pack. |