Interface IValueSource
Definition
Namespace: StardewUI.Framework.Sources
Assembly: StardewUI.dll
Holds the type-independent data of an IValueSource<T>.
Remarks
Instances of this type should always implement IValueSource<T> as well; the non-generic version is used when the type is unknown at compile time.
Members
Properties
Name | Description |
---|---|
CanRead | Whether or not the source can be read from, i.e. if an attempt to get the Value should succeed. |
CanWrite | Whether or not the source can be written back to, i.e. if an attempt to set the Value should succeed. |
DisplayName | Descriptive name for the property, used primarily for debug views and log/exception messages. |
Value | Gets or sets the value as a boxed object. The type must be assignable to/from the type parameter of the IValueSource<T> that this instance implements. |
ValueType | The compile-time type of the value tracked by this source; the type parameter for IValueSource<T>. |
Methods
Name | Description |
---|---|
Update(Boolean) | Checks if the value needs updating, and if so, updates Value to the latest. |
Details
Properties
CanRead
Whether or not the source can be read from, i.e. if an attempt to get the Value should succeed.
Property Value
CanWrite
Whether or not the source can be written back to, i.e. if an attempt to set the Value should succeed.
Property Value
DisplayName
Descriptive name for the property, used primarily for debug views and log/exception messages.
Property Value
Value
Gets or sets the value as a boxed object. The type must be assignable to/from the type parameter of the IValueSource<T> that this instance implements.
Property Value
ValueType
The compile-time type of the value tracked by this source; the type parameter for IValueSource<T>.
Property Value
Methods
Update(bool)
Checks if the value needs updating, and if so, updates Value to the latest.
Parameters
force
Boolean
If true
, forces the source to update its value even if it isn't considered dirty. This should never be used in a regular binding, but can be useful in sources that are intended for occasional or one-shot use such as event handler arguments.
Returns
true
if the Value was updated; false
if it already held the most recent value.
Remarks
This method is called every frame, for every binding, and providing a correct return value is essential in order to avoid slowdowns due to unnecessary rebinds.