AnyCastConverterFactory |
Factory supporting conversions to and from IAnyCast. |
BaseTypeConverterFactory |
Allows implicit conversion from a type's ancestor to the destination type, if the source type does not have its own explicitly-defined conversion but a base type does. |
CastingValueConverterFactory |
Factory that automatically implements casting conversions, where the source type can be assigned directly to the destination type. |
DuckTypeClassConverterFactory |
Factory that creates duck-typing converters for class and struct types. |
DuckTypeEnumConverterFactory |
Factory that automatically implements duck-typing conversions between enum types that share the same names. |
EnumNameConverterFactory |
Factory that automatically implements string-to-enum conversions based on the case-insensitive enum names. |
IdentityValueConverterFactory |
Factory that automatically implements identity conversions, where the source and destination type are the same. |
ItemSpriteConverter |
Converts data from a game item to its corresponding sprite. |
LayoutConverter |
String converter for the LayoutParameters type. |
NamedFontConverter |
Converter for fonts that are already built into the game, i.e. found on Game1. |
NullableConverterFactory |
Factory that implements automatic conversion between nullable and non-nullable types. |
PointConverter |
String converter for the XNA Point type. |
StringConverterFactory |
Provides conversions from any type to string. |
TextureRectSpriteConverter |
Converts a tuple with a texture and source rectangle (within the texture) to a sprite record. |
TextureSpriteConverter |
Converts a texture to a sprite record, using the texture's entire bounds as the source rectangle. |
TransformConverter |
String converter for the Transform type. |
ValueConverter<TSource, TDestination> |
Generic delegating converter, accepting a conversion function. |
ValueConverterFactory |
Standard implementation of IValueConverterFactory that allows registering new converters. |