| AnyCastConverterFactory |
Factory supporting conversions to and from IAnyCast. |
| BaseTypeConverterFactory |
Allows implicit conversion from a type's ancestor to the destination type, if the source type does not have its own explicitly-defined conversion but a base type does. |
| CastingValueConverterFactory |
Factory that automatically implements casting conversions, where the source type can be assigned directly to the destination type. |
| DuckTypeClassConverterFactory |
Factory that creates duck-typing converters for class and struct types. |
| DuckTypeEnumConverterFactory |
Factory that automatically implements duck-typing conversions between enum types that share the same names. |
| EnumNameConverterFactory |
Factory that automatically implements string-to-enum conversions based on the case-insensitive enum names. |
| IdentityValueConverterFactory |
Factory that automatically implements identity conversions, where the source and destination type are the same. |
| ItemSpriteConverter |
Converts data from a game item to its corresponding sprite. |
| LayoutConverter |
String converter for the LayoutParameters type. |
| NamedFontConverter |
Converter for fonts that are already built into the game, i.e. found on Game1. |
| NullableConverterFactory |
Factory that implements automatic conversion between nullable and non-nullable types. |
| PointConverter |
String converter for the XNA Point type. |
| StringConverterFactory |
Provides conversions from any type to string. |
| TextureRectSpriteConverter |
Converts a tuple with a texture and source rectangle (within the texture) to a sprite record. |
| TextureSpriteConverter |
Converts a texture to a sprite record, using the texture's entire bounds as the source rectangle. |
| TransformConverter |
String converter for the Transform type. |
| ValueConverter<TSource, TDestination> |
Generic delegating converter, accepting a conversion function. |
| ValueConverterFactory |
Standard implementation of IValueConverterFactory that allows registering new converters. |